Berkan USLU
Experiences
- Principal Engineer Nov 2020 – Present
Kongsberg Digital, Asker, Norway - Sr. Software Engineer Apr 2017 – Apr 2020
Havelsan, Ankara, Turkey - Serious Games Innovation Competition Winner Apr 2017
Havelsan R&D, Ankara, Turkey - Indie Game Developer Jan 2014 – ∞
Moonbridge Games, Ankara, Turkey - Author of Android Mobile Application Development Nov 2013 – 2017 (1st, 2nd, 3rd, 4th, 5th Editions)
Kodlab Publishing House, Istanbul, Turkey - Former Lecturer of Unity 3D Course Feb 2013 – Jun 2013
Eskisehir Osmangazi University, Eskisehir, Turkey - Co-Founder Jun 2009 – Feb 2013
Kodgraf Game Studio, Ankara, Turkey
Education
- 2012-2015 – Master’s Degree, Computer Engineering at Suleyman Demirel University, Isparta, Turkey
- 2005-2009 – Bachelor’s Degree, Computer Systems Teaching at Suleyman Demirel University, Isparta, Turkey
Summary
Since 2008, I have been working as a Software Engineer and Gameplay Developer at several projects. I have a lot of experience in the game/defense industry and have used several game engines such as Torque 3D (2008-2011), PlayCanvas, Pixi.JS, Unity 3D (2011-Present), and Unreal Engine 4 (2017-Present). Also, I have a good knowledge of microservice-based backend applications with .NET Core, Golang, Node.js, and Spring Boot. I have worked with Angular 2+ and React in two different projects. In 2015, I got my Master’s Degree in Computer Engineering with the thesis titled Artificial Intelligence Library for HTML5 Based Games: DignityAI, developed with PlayCanvas and Javascript. Briefly, I am good at C++ and C#. I really enjoy developing 3D applications with Unreal Engine 4.