
Experiences
- Tech Lead Apr 2025 – Present
Kongsberg Maritime / Maritime Simulation, Horten, Norway - Tech Lead Aug 2023 – Apr 2025
Kongsberg Digital / Maritime Simulation, Horten, Norway - Principal Engineer Nov 2020 – Aug 2023
Kongsberg Digital / Maritime Simulation, Oslo, Norway - Sr. Software Engineer Apr 2017 – Apr 2020
Havelsan, Ankara, Turkey - Serious Games Innovation Competition Winner Apr 2017
Havelsan R&D, Ankara, Turkey - Indie Game Developer Jan 2014 – ∞
Moonbridge Games, Ankara, Turkey - Author of Android Mobile Application Development Nov 2013 – 2017 (1st, 2nd, 3rd, 4th, 5th Editions)
Kodlab Publishing House, Istanbul, Turkey - Former Lecturer of Unity 3D Course Feb 2013 – Jun 2013
Eskisehir Osmangazi University, Eskisehir, Turkey - Co-Founder Jun 2009 – Feb 2013
Kodgraf Game Studio, Ankara, Turkey
Education
- 2012-2015 – Master’s Degree, Computer Engineering at Suleyman Demirel University, Isparta, Turkey
- 2005-2009 – Bachelor’s Degree, Computer Systems Teaching at Suleyman Demirel University, Isparta, Turkey
Summary
Since 2008, I’ve worked as a Software Engineer and Game Developer on several projects. I have 15+ years of experience in the games and simulation industry, and I have used several game engines such as Torque 3D (2008-2011), PlayCanvas (2015), Pixi.JS (2019), Unity 3D (2011-2017), VBS3 (2017-2019), Unreal Engine 4 (2017-2022), Unreal Engine 5 (2022-Present). I also have a good knowledge of microservice-based backend applications with .NET Core, Golang, Node.js, and Spring Boot. Along with my backend knowledge, I’ve worked with the DevOps side in CI/CD pipelines including Bitbucket and Azure Pipelines, Terraform, Docker (specifically Unreal Containers), and Kubernetes. In recent years, I’ve become more interested in GPU programming and Graphics APIs. Recently, I’ve been involved in a project which needed a conversion from OpenCL-based kernels to GLSL Compute Shaders in Vulkan API, and now carried over inside Unreal Engine 5 using Render Dependency Graph and HLSL. Overall, I enjoy developing simulations and games using 3D graphics, Vulkan API and Unreal Engine 5.